The Playground
The Playground is a rendering engine that turns one description into picture, type and sound. It has four parts: the native renderer, Superframe at the core, the instruments and study tools, and Low Water, the game made with it.
- The native renderer
Renders frames in C++ on Direct3D 12, Vulkan and WebGPU, and checks each one against a reference. Released as raw-native.
- Superframe, the core
One seeded recipe rendered as picture, line, surface, type and sound.
- Low Water
The game made with The Playground.
Instruments and study tools
- Distill
Take any file, archive or folder apart and read what it is made of.
- The Studio
A live media instrument for picture and sound.
- Elements
Pigment, water, glass and paper on one bench, with state changes.
- Glass and water
Glass lettering over a live sea in four spaces.
- Sound
Instruments and scores made in the browser.
- Swatches
Colour as measured material.
- Accession
The type family and its living forms.