SkyrimBridge

Parallel lines pass through a lens drawn in fine lines and gather at a bright point, then spread out past it, with one small fan of spectrum colors.Parallel lines pass through a lens drawn in fine lines and gather at a bright point, then spread out past it, with one small fan of spectrum colors.

Skyrim plugin linking game data to shaders and tools

SkyrimBridge is an SKSE plugin that exposes Skyrim live engine state, record editing surfaces, asset conversion, a versioned ABI, diagnostics, and shared-memory command channels to shaders and external tools, with an optional D3D11 rendering tier.

Status
active
Access
inspect
Release
prerelease v3.0.0-rc.1
Checked
2026-08-28

Who it is for

Audiences

  • graphics engineers
  • mod developers

Deployment contexts

  • creative production pipelines
  • local development workspaces

Inputs and outputs

Inputs

  • live Skyrim engine state
  • shared-memory and in-process commands
  • record edits
  • texture and model conversion requests

Outputs

  • shader-facing game-state channels
  • runtime record changes
  • converted assets and collision
  • diagnostics and automation results

Run or evaluate

EntryNot publicly verified.
VerificationNot publicly verified.

Inspect the public source

Architecture and relationships

Related records

Architecture, dependencies, and relationship notes

Dependencies

  • Skyrim SE/AE/VR
  • SKSE or SKSEVR
  • Address Library
  • CommonLibSSE-NG

Relation-backed claims

  • Truth ENB supports an optional runtime integration with SkyrimBridge
    SkyrimBridge is optional for the base optical suite and supplies celestial data used by the current procedural sky path.
  • Elder ENB supports an optional runtime integration with SkyrimBridge
    Elder ENB exposes optional SkyrimBridge interoperability. This does not make either project a dependency of the other.

Current evidence

How we know

The public README describes an SKSE plugin with live state domains, versioned ABI, record editing, asset pipelines, command channel, optional D3D11 rendering tier, 17 offline harnesses, and public builds with native replacements off by default.

Limitations and authorization boundaries

  • The public/default build excludes the native replacement suite.
  • The latest tag v3.0.0-rc.1 is a prerelease candidate, not a stable release.
  • In-game acceptance remains required for write-path and renderer-facing features.

Authorization boundary. Use only with the game, runtime, and asset rights required by their owners.