Spatial media experiment · source preserving

Gaussian
Splat Lab.

This page is deliberately not a gallery of flat images made to look like point clouds. A result belongs here only when it is a real renderable spatial artifact, preserves the source beside it, and discloses what the single-image reconstruction had to invent.

Three pressure tests.

The sources were selected to expose different failure modes in a single-image spatial interpretation: architectural depth, human scale, occlusion, reflective water, nested geometry, and large regions the source never shows.

Pilot 01 · Current Story 18

City and witnesses

Tests translucent architecture, a crowd at several scales, reflective water, and ambiguous foreground figures.

Source SHA-256
7d2f720654c3…d544bd6c
Scene
not generated
Pilot 02 · Current Story 21

Gate and figure

Tests a clear foreground subject, an implied path, a distant destination, and geometry that must occlude correctly as the camera moves.

Source SHA-256
b739daac9f93…284ad485
Scene
not generated
Pilot 03 · Current Story 23

Monochrome geometry

Tests nested arcs, negative space, a small human scale reference, and whether depth survives without color doing the separation work.

Source SHA-256
2c5af9d659a2…0000531b
Scene
not generated

What counts as a splat.

The acceptance boundary is intentionally stricter than visual resemblance.

A scene artifact exists.

The result must include a loadable spatial file: an .ngsf model with a SHA-256 receipt, checked before the scene draws. A PNG, video, or still render alone is not the scene.

The camera changes the evidence.

Translation must produce meaningful parallax, changing occlusion, and a different spatial relationship among visible elements.

The source remains visible.

The original artwork stays canonical and is shown beside the generated scene. The experiment does not overwrite or silently “upgrade” it.

The invention is disclosed.

The record must identify the generator commit, provider and model versions, parameters, output hash, and inferred backsides, holes, floating fragments, or duplicated forms.

Current boundary.

Source selection and receipts are complete. Scene generation is not.

No Gaussian-splat scene is being represented as finished on this page. The three source PNGs and their hashes are prepared. The generation route is now this repository's own native pipeline: the hybrid renderer and the certified world-package contract in system/spatial-scene.js and system/engine/world-package.js, with no hosted model, no credentials, and no metered endpoint. A single-image result will be described as a generated spatial interpretation, not a scan or measured reconstruction. Both lanes already run in the Studio's Spatial source: the reconstruction lane serves the session's Crystal City hybrid scene (a generated spatial interpretation of one canonical artwork, its invented support fill labeled), and the authored lane serves a world whose every primitive is generated from a named seed. These three pilot sources remain unreconstructed until each has its own composition profile, and each lane is labeled as what it is.
27 atlas scenes held back

The Spatial Atlas holds 27 .ngsf scenes, one per canonical artwork, each with a SHA-256 receipt, parallax that reorders up to 65% of splat pairs at the camera limits, and its source beside it. Their files are byte-identical to a fresh extraction from the Native Gaussian Splat Atlas v0.5.0 build they came from. The code that trained them is known only as version 0.5.0: no commit and no code hash survives. The disclosure line asks for the generator commit, so none of the 27 is published here. They stay viewable as spatial studies in the Studio's Spatial source.

  • Current Story 01 1e390109af6f…
  • Current Story 02 871dccb4ff04…
  • Current Story 03 3aed3e7d12e5…
  • Current Story 04 27d7ffb7396e…
  • Current Story 05 7cf627d958e6…
  • Current Story 06 a383f29706e0…
  • Current Story 07 2fc6c2a68725…
  • Current Story 08 52ad4555b528…
  • Current Story 09 9cc9386c7896…
  • Current Story 10 dbb0713b6d64…
  • Current Story 11 9f4814e6414e…
  • Current Story 12 bf63840e8391…
  • Current Story 13 2c55047e6d8f…
  • Current Story 14 0b749897a833…
  • Current Story 15 75134facbc66…
  • Current Story 16 550d7ae9117c…
  • Current Story 17 6dd5ed813920…
  • City and witnesses 125d5acf4109…
  • Membrane, figure, and portal c80a1721293b…
  • Colossal arch and witness 152220c9812e…
  • Gate and figure 2d7e6d445e8d…
  • Orbital crystal engine 63b1a45ce1e8…
  • Monochrome geometry 9db4f101198d…
  • Nested luminous arches 0db35cd69aab…
  • Path through rings aab39768e7a4…
  • Crystal embrace 42f8a0e56606…
  • Painterly embrace 0157ec11a8f7…